osu!Collector

P

Phrite favourited these 490 collections:

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difficulty spread
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old style DT alt/burst/finger control
recommended for ppl looking to expand their DT skill with old maps, featuring things like high bpm streams, heavy finger control, awkward flow aim, and weirdly timed accuracy challenges "generally" ar8 and pre-2013 but there are some outliers (i am still adding to this collection, check back periodically!!). this pack is also useful for ppl looking for some actually decent older maps to practice ar8 and below (though i have snuck in a few newer ones that have an older style) difficulty ranges from easy enough for a 50k to get a decent score to hard even for low 3 digits to fc required 3mod (HDDTHR) maps are as follows: A Thousand Miles - Vanessa Carlton (Larto's Miles) Boundary of Space - Shibayan (Marathon) Can Can - Audition (This Is CAN CAN) Canned Heat - Jamiroquai (Sweatin') Courage the Cowardly Dog - They Might Be Giants (Insane) Diva Dance - The Fifth Element (Hard) Eternal Fullmoon - Amane (Pasonia's Insane) Flower Psychedelic - Kaori Shimizu (Insane) Go My Way - hitomi (Insane) Help me, ERINNNNNN!! - COOL&CREATE (HELP ME ERINNNNNN!!) Home Sweet Grave - Daisuke Ishiwatari (Insane) I Just Can't Wait to Be King - The Lion King (Normal) Kyzil Plateau - Veldin - David Bergeaud (Qwarkastic!) Miracle Mat-tan - NicoNicoDouga (Hard) Open Your Mind - Red Pulse (Pasonia's Hard) Prisoner Of Love - Utada Hikaru (Insane) Sketch Switch - Hidamari Sketch Cast (Insane) Techno Syndrome - The Immortals (Insane) Witch of Occultics - Ayumu - (Golden Truth) You Are A Pirate - Lazy Town (Hard) note: i am purposefully avoiding maps with extremely difficult ninja spinner sections, u are welcome last updated: 06/05/26
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yumi
#13441
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\\High Tier Storyboard
StoryBoard Project [High Tier RE) Update: 12-15-2021 Update: 04-21-2022 this is my first project to collect all storyboard maps, I have sorted the maps in various points and levels, ranging from 1-5 points and low-high tier for more complex versions. OK, I'll explain the point system first, the points are taken from various effects and how consistently the effects appear, the more variety of the points, and for some maps that have more eye-catching effects, they will get more points than others. Values ​​include: 1. BG default; movement, change, filter, transision, shake (max 2 poin) 2. Particle (max 2 poin) 3. Intense extra light (only in some part) (1 poin) 4. Equalizer (1 poin) 5. Animation (max 2 poin) 6. Lyric (1 poin) 7. Note Effect (1 poin) If there is a map that has points above 5, it will get a special place which contains map with very high quality syoryboard. This collection only contains STD maps includes maps from January 1, 2014 - April 21, 2022. Maybe next time i will update it again. You can give me suggestion or send me a map if I missed it, you can contact me via PM Osu! or my Discord: IkhasZan#8233. Thank you for my friends who have helped and support me for this project: Esena, Ubi, ZaidanIcidaa, Yugakirap, ErikHendrawan, FluoDuos, abizar04, AveraXyn, mochamadri, -Raki osu -, ReiYkana, owen256, fahrideadman and YOU who have visited. DISCLAIMER: This is just a project that I made this just because im bored and I'm interested in sorted this storyboard, this project is not meant to bring down the names of the storyboard makers, I even give you appreciation for making it by downloading and playing your beatmap, and I made this for share your map so that other people can play it. Note: Low Tier = 1-2 Point Medium Tier = 2-4 Point High Tier = 4-5+ Point
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IkhasZan
#67102
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HonBae's Aim Control Collection
Thanks for all the Favorites, glad to see people find similar joy in what I enjoyed playing. Appreciate you all. <3 You'll notice some of the maps feel quite "normal"/"not fun". That's where YOU get to experiment, and make it fun for yourself! I highly recommend to lower approach rates (range eg. AR8.5 - 0), make circles smaller (range eg. CS5.5 - 7+), and try mods you don't normally use. Use FunOrange's osu!trainer to speed up maps you feel are too slow for you, or even DT maps that seem passable for you. "𝐫𝐞𝐜𝐨𝐦𝐦𝐞𝐧𝐝𝐞𝐝 𝐫𝐚𝐧𝐤 𝐫𝐚𝐧𝐠𝐞" 𝐝𝐨𝐞𝐬𝐧'𝐭 𝐞𝐱𝐢𝐬𝐭. 𝐍𝐞𝐯𝐞𝐫 𝐛𝐞 𝐬𝐜𝐚𝐫𝐞𝐝 𝐭𝐨 𝐭𝐫𝐲 𝐧𝐞𝐰 𝐬𝐤𝐢𝐥𝐥𝐬 𝐚𝐧𝐝 𝐩𝐮𝐬𝐡 𝐥𝐢𝐦𝐢𝐭𝐬, 𝐫𝐞𝐠𝐚𝐫𝐝𝐥𝐞𝐬𝐬 𝐨𝐟 𝐡𝐨𝐰𝐞𝐯𝐞𝐫 𝐦𝐮𝐜𝐡 𝐞𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞 𝐲𝐨𝐮 𝐡𝐚𝐯𝐞. 𝐓𝐡𝐞 𝐦𝐨𝐬𝐭 𝐢𝐦𝐩𝐨𝐫𝐭𝐚𝐧𝐭 𝐩𝐚𝐫𝐭 𝐚𝐛𝐨𝐯𝐞 𝐚𝐥𝐥 𝐞𝐥𝐬𝐞, 𝐢𝐬 𝐡𝐚𝐯𝐢𝐧𝐠 𝐟𝐮𝐧. ― Aim Control is a unique skillset in of itself. Instead of being its own skill, like precision or flow aim, it is a culmination of many... Which is why it can look/feel unfathomably difficult sometimes. This is a collection of fun, beneficial, personal hand-picked favorites of mine that I would like to share with you all. The collection can help individually or collectively improve but are not limited to: ⦾Reading (Low/High AR) ⦾Tapping ⦾Aim (Raw or Awkward/Grid/Unconventional, Snap Aim into Flow Aim & vice versa) ⦾Agility ⦾Precision ⦾Consistency The simplest "definitions" of aim control I can provide are: -Consistency in snap, linear, and flow aim. -Ability to instantly transfer one's aim from flow to snap, and vice versa -Ability to utilize your WHOLE hand to accurately micro-adjust any given angle based on a pattern's placement. -Ability to comfortably comprehend densely/rhythmically/unconventionally complex patterns. -Ability to comprehend and aim most/all said patterns, based on accurate pattern recognition. (silly way of saying READING) -Ability to calculate distances between given notes, and seemingly "copy paste" that certain distance, at different angles, to hit a pattern.* *This is actually almost entirely a subjective take, and complex to explain since it's a personal method of thinking I use to play. ----------------- Note: I left a large portion of maps that are already very popular-- maps that "everyone and their mom has".
Collection uploader avatar
honbae
#2582
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different skill sets
ik there are shit ton of beatmaps for these type of skill sets and stuff but these were some beatmaps i decided to put into a collection while i was scrolling thru my played maps lol. will add more in the future and any recommendations are welcome in the comment section (not 100% accurate) jumps : |melting (piggy) / &Z,/ dziekuje,/Claris song compilation/ Wizard's tower / Dead to me / Red like roses / Bang Bang / My sweet maiden | dt : dan dan , Sentimental Love . Knowing (will add more soon) streams :IBUKI /Uta / Blue nation / ( Epicus Furor / emerald sword) <- one map alone ,/ Chinurareta Shuren ni Fukeru Houmura/ The word i never said (stamina map) / DangO-oooo (jumpscare map) / The Pretender, / Bon Appetit S remix / United / Amatsu Kitsune / inferno / Kuusou ressha / there are no angels here ,/ burn this moment into the retina of my eye| humaniod (not that hard only 160 bpm :P) | finger control : IBUKI / envidia / Day by Day / there are no angels here /Hijitsuzaikei Joshitachi wa Dou Surya Ii Desu ka?| aim control : IBUKI / Kan Saete Kuyashiiwa / kami no kotoba / Kono Yubi Tomare / envidia, / GAS GAS GAS / Hijitsuzaikei Joshitachi wa Dou Surya Ii Desu ka?| consistency : 1,000,000 times / Chinurareta Shuren ni Fukeru Houmura / prima stella / Claris song compilation / Amy / Uta / sakura no zenya / The Pretender / kuusou ressha / (Epicus Furor / emerald sword) / United / there are no angels here / burn this moment into the retina of my eye | tech : true dj mag (ofc) / Palace of melancholia | JoJo ~Sono Chi no Sadame~ Archetype MIX Ver. /|Dynamite (camellia remix) *extreme tech map* / Kan Saete Kuyashiiwa / talent shredder / me & u / Exit this Earth's atomosphere / Plus Danshi ver Reol/ |Gunslinga / Bad cycle / Seimeisen / |Marunouchi Sadistic (neetskills remix) / Towards the horizon / Day by Day / jingo jungle / night sky / Cycle hit / Hype (lapix remix) / Signal Feat. such | low cs : Kaoru Juyouka Different bpm : HAELEQUIN (Different bpm diffs) rest find out urself too lazy to add them lol
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aim control push
This is mainly for those who either are already comfy on my old collection and want to push themselves or those who are already good at the game and want to pick up the aim control skillset. First of all let me define what I see as aim control. Aim control for me is is a very broad term but I will simplify it to a mix of reading and hand-eye-coordination. This would include being able to swap between flowaim and snapaim seamlessly, matching your tapping and aim to rhythm changes, aiming awkward and uncomfortable patterns in snap and flow aim individually but also combined. Needless to say aim control always requires finger control aswell since without it it would just be jumps or streams lmao. This collection focuses on flow-snap-alt, cutstreams, wide angle jumps and awkward jump aim. Before starting with this "training" you should be somewhat comfortable on tapping doubles and quads as those will be very common in this collection and in my definition of aim control. I recommend being able to alternate since it cuts a lot of the entry efforts on this specific set of maps. Maps below a 6* rating are meant to be played with HR although they are good NM and for the 3 cracked people seeing this, with DT too. I recommend using NF on maps until you get more confident on them. No I can not pass the super high SR maps, this collection is what I use to practice myself aswell. I think even top players could use this collection to work on their aim control by slapping HR or DT on maps :3 (I will occasionally update this, since this list is still growing unlike the other one)
Collection uploader avatar
scymension
#32345