Thanks for all the Favorites, glad to see people find similar joy in what I enjoyed playing. Appreciate you all. <3
You'll notice some of the maps feel quite "normal"/"not fun". That's where YOU get to experiment, and make it fun for yourself! I highly recommend to lower approach rates (range eg. AR8.5 - 0), make circles smaller (range eg. CS5.5 - 7+), and try mods you don't normally use. Use FunOrange's osu!trainer to speed up maps you feel are too slow for you, or even DT maps that seem passable for you.
"๐ซ๐๐๐จ๐ฆ๐ฆ๐๐ง๐๐๐ ๐ซ๐๐ง๐ค ๐ซ๐๐ง๐ ๐" ๐๐จ๐๐ฌ๐ง'๐ญ ๐๐ฑ๐ข๐ฌ๐ญ. ๐๐๐ฏ๐๐ซ ๐๐ ๐ฌ๐๐๐ซ๐๐ ๐ญ๐จ ๐ญ๐ซ๐ฒ ๐ง๐๐ฐ ๐ฌ๐ค๐ข๐ฅ๐ฅ๐ฌ ๐๐ง๐ ๐ฉ๐ฎ๐ฌ๐ก ๐ฅ๐ข๐ฆ๐ข๐ญ๐ฌ, ๐ซ๐๐ ๐๐ซ๐๐ฅ๐๐ฌ๐ฌ ๐จ๐ ๐ก๐จ๐ฐ๐๐ฏ๐๐ซ ๐ฆ๐ฎ๐๐ก ๐๐ฑ๐ฉ๐๐ซ๐ข๐๐ง๐๐ ๐ฒ๐จ๐ฎ ๐ก๐๐ฏ๐.
๐๐ก๐ ๐ฆ๐จ๐ฌ๐ญ ๐ข๐ฆ๐ฉ๐จ๐ซ๐ญ๐๐ง๐ญ ๐ฉ๐๐ซ๐ญ ๐๐๐จ๐ฏ๐ ๐๐ฅ๐ฅ ๐๐ฅ๐ฌ๐, ๐ข๐ฌ ๐ก๐๐ฏ๐ข๐ง๐ ๐๐ฎ๐ง.
โ
Aim Control is a unique skillset in of itself. Instead of being its own skill, like precision or flow aim, it is a culmination of many... Which is why it can look/feel unfathomably difficult sometimes.
This is a collection of fun, beneficial, personal hand-picked favorites of mine that I would like to share with you all.
The collection can help individually or collectively improve but are not limited to:
โฆพReading (Low/High AR)
โฆพTapping
โฆพAim (Raw or Awkward/Grid/Unconventional, Snap Aim into Flow Aim & vice versa)
โฆพAgility
โฆพPrecision
โฆพConsistency
The simplest "definitions" of aim control I can provide are:
-Consistency in snap, linear, and flow aim.
-Ability to instantly transfer one's aim from flow to snap, and vice versa
-Ability to utilize your WHOLE hand to accurately micro-adjust any given angle based on a pattern's placement.
-Ability to comfortably comprehend densely/rhythmically/unconventionally complex patterns.
-Ability to comprehend and aim most/all said patterns, based on accurate pattern recognition. (silly way of saying READING)
-Ability to calculate distances between given notes, and seemingly "copy paste" that certain distance, at different angles, to hit a pattern.*
*This is actually almost entirely a subjective take, and complex to explain since it's a personal method of thinking I use to play.
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Note: I left a large portion of maps that are already very popular-- maps that "everyone and their mom has".