osu!Collector
857 results
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difficulty spread
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aim control push
This is mainly for those who either are already comfy on my old collection and want to push themselves or those who are already good at the game and want to pick up the aim control skillset. First of all let me define what I see as aim control. Aim control for me is is a very broad term but I will simplify it to a mix of reading and hand-eye-coordination. This would include being able to swap between flowaim and snapaim seamlessly, matching your tapping and aim to rhythm changes, aiming awkward and uncomfortable patterns in snap and flow aim individually but also combined. Needless to say aim control always requires finger control aswell since without it it would just be jumps or streams lmao. This collection focuses on flow-snap-alt, cutstreams, wide angle jumps and awkward jump aim. Before starting with this "training" you should be somewhat comfortable on tapping doubles and quads as those will be very common in this collection and in my definition of aim control. I recommend being able to alternate since it cuts a lot of the entry efforts on this specific set of maps. Maps below a 6* rating are meant to be played with HR although they are good NM and for the 3 cracked people seeing this, with DT too. I recommend using NF on maps until you get more confident on them. No I can not pass the super high SR maps, this collection is what I use to practice myself aswell. I think even top players could use this collection to work on their aim control by slapping HR or DT on maps :3 (I will occasionally update this, since this list is still growing unlike the other one)
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HonBae's Aim Control Collection
Thanks for all the Favorites, glad to see people find similar joy in what I enjoyed playing. Appreciate you all. <3 You'll notice some of the maps feel quite "normal"/"not fun". That's where YOU get to experiment, and make it fun for yourself! I highly recommend to lower approach rates (range eg. AR8.5 - 0), make circles smaller (range eg. CS5.5 - 7+), and try mods you don't normally use. Use FunOrange's osu!trainer to speed up maps you feel are too slow for you, or even DT maps that seem passable for you. "𝐫𝐞𝐜𝐨𝐦𝐦𝐞𝐧𝐝𝐞𝐝 𝐫𝐚𝐧𝐤 𝐫𝐚𝐧𝐠𝐞" 𝐝𝐨𝐞𝐬𝐧'𝐭 𝐞𝐱𝐢𝐬𝐭. 𝐍𝐞𝐯𝐞𝐫 𝐛𝐞 𝐬𝐜𝐚𝐫𝐞𝐝 𝐭𝐨 𝐭𝐫𝐲 𝐧𝐞𝐰 𝐬𝐤𝐢𝐥𝐥𝐬 𝐚𝐧𝐝 𝐩𝐮𝐬𝐡 𝐥𝐢𝐦𝐢𝐭𝐬, 𝐫𝐞𝐠𝐚𝐫𝐝𝐥𝐞𝐬𝐬 𝐨𝐟 𝐡𝐨𝐰𝐞𝐯𝐞𝐫 𝐦𝐮𝐜𝐡 𝐞𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞 𝐲𝐨𝐮 𝐡𝐚𝐯𝐞. 𝐓𝐡𝐞 𝐦𝐨𝐬𝐭 𝐢𝐦𝐩𝐨𝐫𝐭𝐚𝐧𝐭 𝐩𝐚𝐫𝐭 𝐚𝐛𝐨𝐯𝐞 𝐚𝐥𝐥 𝐞𝐥𝐬𝐞, 𝐢𝐬 𝐡𝐚𝐯𝐢𝐧𝐠 𝐟𝐮𝐧. ― Aim Control is a unique skillset in of itself. Instead of being its own skill, like precision or flow aim, it is a culmination of many... Which is why it can look/feel unfathomably difficult sometimes. This is a collection of fun, beneficial, personal hand-picked favorites of mine that I would like to share with you all. The collection can help individually or collectively improve but are not limited to: ⦾Reading (Low/High AR) ⦾Tapping ⦾Aim (Raw or Awkward/Grid/Unconventional, Snap Aim into Flow Aim & vice versa) ⦾Agility ⦾Precision ⦾Consistency The simplest "definitions" of aim control I can provide are: -Consistency in snap, linear, and flow aim. -Ability to instantly transfer one's aim from flow to snap, and vice versa -Ability to utilize your WHOLE hand to accurately micro-adjust any given angle based on a pattern's placement. -Ability to comfortably comprehend densely/rhythmically/unconventionally complex patterns. -Ability to comprehend and aim most/all said patterns, based on accurate pattern recognition. (silly way of saying READING) -Ability to calculate distances between given notes, and seemingly "copy paste" that certain distance, at different angles, to hit a pattern.* *This is actually almost entirely a subjective take, and complex to explain since it's a personal method of thinking I use to play. ----------------- Note: I left a large portion of maps that are already very popular-- maps that "everyone and their mom has".
Collection uploader avatar
HonBae
#753
2 years ago